Virtual reality is edging closer, as the final version of Oculus Rift is shipping to developers who are putting the final touches to their games or apps.
- Oculus started shipping Oculus Rift plus Rift SDK 1.0. to developers
- It’s set for an official launch in April 2016
- It’s expected that Oculus Rift will have several titles already available by launch
It seems that virtual reality cannot get here fast enough with all the built-up hype. There are games being announced, apps getting ready, and 2016 is set to set the gaming world on fire. One of the few contenders so far is certainly Oculus Rift, developed by the Facebook-owned company, who purchased it for $2 billion.
This is where gaming is headed, and it’s an exciting moment in time for gamers worldwide, and not just them. There is tremendous amount of potential in the field, starting with a new approach in gaming, movies, or other types of experiences. This also means a new areas for developers to explore, like kids with new toys to play around with.
Oculus Rift, for one, has announced that they have started shipping out their final version for their VR headset to developers. This will help them in finalizing their products, set to launch at the same time as Oculus Rift. Along with it, they will be getting the Rift SDK 1.0., which is the updated version of the tool to create virtual reality experiences.
With this bit of a head start, it’s expected for Oculus Rift to have several titles ready at the moment of its launch. And, unlike its competition, the Facebook-owned VR headset will not be delayed. According to the company, their plans of an April 2016 launch is still set in stone. Given the recent announcement, it appears they’re going full steam ahead.
On the other hand, HTC and Steam’s Vive has noted a delay. If things continue well, it may be that Oculus Rift will be the first VR headset to hit the markets for users, somewhere above the price of $350. Depending on the availability of gaming titles or overall experience though, it may be well worth it.
With the advanced delivery of the final version, developers have a chance to make that happen now. It’s being limited to them for an exclusive glance, so they may polish their titles before a launch in the first quarter of 2016. However, those who do plan to launch a virtual reality game or app in Q1 of 2016, but do not possess the hardware, can submit a preview of their creation to Oculus.
If they’re lucky, they might get one as well.
Image source: pcmag.com