There has been an increasingly worrisome trend for video game companies in the past few years, and things don’t look to be getting any better, au contraire. What I’m talking about is the tendency more and more games have to release their games as soon as possible, regardless of the state they’re in. One of the most recent and disastrous examples of this is the release of Five Nights At Freddy’s World and what it says about the gaming industry.
- As he tends to do, Scott Cawthon launched the most recent installment before the announced date
- It turned out to be so full of bugs and glitches that it had to be pulled from Steam
- The Five Nights At Freddy’s gave all buyers their money back and apologized about the state of the game
- This is only the most recent example, as more and more companies are releasing their games in awful states
- First day patches, or title updates have pretty much become the norm for gaming
Fallout, Five Nights at Freddy’s, and the crowned king of botched releases that is Assassin’s Creed are all examples of this awful trend that will only get worse if gamers don’t do anything about it.
And the main issue is that the gaming industry is just that – an industry. The main focus of pretty much any gaming company is to make money. And the bigger and the more famous a company is, the more money they want to make in order to stay ahead.
Release dates, for more context, are determined in regards to how much money a company can make. You will notice that most major companies tend to release their title simultaneously, and during certain times of year.
If a release date is missed, the company will lose money. Serious money. So, despite the fact that they had been working on the title for months, if not years, the company would rather release the game in an awful state and release patches to fix some of the glitches rather than delay it.
But this means that users keep paying money for unfinished unpolished games, which the companies launch just to make money, without any regard to the users.
Sure, there are exceptions, but those are mostly either indie companies, who still care about their end product, not only about how much money they make, and old, established companies, which prefer quality products, and who also tend to avoid yearly or rushed releases.
The only way something can be done about this is for gamers to stop buying games as soon as they come out, and especially to stop pre-ordering them, since it only enables the money hungry gaming companies to keep putting out the same glitch products.
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