Such is the consequence of competitive gaming, as ‘Halo 5: Guardians’ will be bringing down the ban hammer on players who will go out of their way to disrupt the sanctity of matchmaking.
- Halo 5: Guardians will officially release on October 27th on Xbox One
- Microsoft has introduced new banning conditions and a new ranking system
- Players will be banned if they: quit during matches, kill teammates, intentional suicide, idling, or multiple disconnects
- The CSR system has 7 ranks, each with 6 different tiers to progress through
The hype is building up, with just a matter of over a week until Xbox One’s exclusive ‘Halo 5: Guardians’ will be released. The fifth installment of the famous franchise promises smooth multiplayer gameplay, which will hopefully rise to its high expectations. So far, it appears that it will achieve ambitious goals.
Matchmaking will be seeing some improvements, and a new system that aims to enhance the experience of all players, And, perhaps, it may be the definitive hint that Microsoft is nudging Halo toward eSports. They have done several changes to the ranking system, and introduced new banning terms.
Some of these are near natural to other videogames that have entered professional gaming leagues. They are meant to secure teamwork and keep fairplay as stable components of every match. According to 344 Industries, the developer of the successful franchise, all types of behavior that will result in a ban are placed for the sake of providing a secure and enjoyable experience.
Players will be banned if they will quit matches, which will punish ‘rage quitters’ that often choose to abandon a game instead of sticking through it. Betrayals (or team kills) will result in banning as well, along with intentional suicides, idling (AFK) or excessive disconnects. All in all, everything which will hint that the player is no longer willing to participate fairly in a match, and disrupt the experience of others, will result in a temporary restriction.
The bans will be timed, and will forbid players from joining Arena matches for a specific amount of time. However, the period will get longer with subsequent bans.
This is made for repeated offenders to stop ruining the gaming experience for others. As seen in other competitive online games with similar systems, such as CounterStrike: Global Offensive, it’s rather frustrating.
Microsoft aims to improve matchmaking through their new ranking systems as well. Called Competitive Skill Rating (CSR), this will ensure that players ordinarily match up against others of similar skill. It will effectively help high skilled Halo 5 players from becoming bored, and low skilled players from essentially getting slaughtered.
The CSR system will be made out of seven ranks (Bronze, Silver, Gold, Platinum, Diamond, Onyx, and Champion), each with six different tiers. They will reset every month, and the top players will be rewarded with special cosmetic features. It will ensure, to its best capabilities, that matchmaking will be fair and enjoyable.
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