Warner Bros has thrown in the towel and finally decided that no Mortal Kombat X for Xbox 360 and PlayStation 3 version will be coming for last-generation consoles, delivering a final blow to a series of delays.
When the last installment of the popular fighting game franchise was released, the studio has promised that a version for the less performing Xbox 360 and PlayStation 3 will be available on the same day as it was for next generation consoles. However, no such thing happened. The release delayed, and then postponed again and again, until we reach today’s news.
What is likely to become one of the most successful games of 2015 will never become available for last generation consoles, so fans will either have to upgrade to a new system or give up the thought of enjoying the game on their current platforms.
Warner Bros have regretfully announced that their team was unable to decently adapt the game to older dated hardware and could not meet the high standards of quality fans would’ve expected. So, after months of waiting, gamers have been dragged along with postponed release dates only to let go now when the last shred of hope has been shattered.
One word could be used in theme: fatality. The version is officially gone, blasted into bits, broken apart and to no longer get another chance at taking on either PlayStation 3 or Xbox 360. Eager fans or gamers who have pre-ordered the game were reassured that they will receive a full refund, and that will be final step away from the last installment of the fighting saga.
A very important questions springs from the news, or more accurately, a highly debated issue that could almost be brought to the level of philosophical query. To adapt a game and see it fail, or to never let it see the light of day on low performing platforms? That is the question a multitude of developers and gamers alike pose in situations such as this.
The gaming community has seen many failures when trying to optimize games for a wider variety of platforms, and were met with disappointing results. Highly anticipated games like Grand Theft Auto 4: Liberty City was an embarrassment when ported to PC, the more recent Shadow of Mordor was sketchy at best when transferred to last generation, and this year’s Batman: The Arkham Knight was a near disaster when ported for PC.
Perhaps NetherRealm and Warner Bros made the right call, and allowed for their excellent game to shine brightly on newer platforms than failing to meet the high standards on last generation consoles and watch it fade behind vicious criticism or disappointing reviews.
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