An official announcement has stated that the stealth action game “Volume” is delayed on PlayStation Vita, due to some Quality Assessment (QA) issues. There is no release date set, and only a vague “few weeks” of delay has been given to the public and users of the portable version of the PlayStation.
On the game’s official blog, Mike Bithell has placed blame on some “personal problems and issues” that will be causing Vita users to wait an additional couple of weeks before they will be able to enjoy “Volume” on the portable platform. However, anyone who buys the game for PlayStation 4 will automatically be enabled to play it on PlayStation Vita, free of charge.
That particular feature is likely set to see some smiles.
For those who are not in the know, “Volume” is a stealth action videogame that is described to be as a “spin on the Robin Hood” legend, with our protagonist taking on a virtual training simulator and forwarding the blueprints in order to fight against the corrupt elite of England’s society.
It’s comparable to a more futuristic version of the story, with the basis remaining that Locksley is fighting against crime with crime, stealing from the rich and giving to the poor. The famous quest toward the more questionably noble goal will be fully lived within “Volume”, throughout a number of 100 levels, where the player must cleverly and stealthily navigate with precise timing.
However, the icing on the cake of what could probably be a very wonderfully frustrating game is its robust level editor, which will allow players to further create and customize levels to the same extent as the official game makers.
It’s one of the major drawbacks in game editors that developers never truly offer all the tools and content to their players. “Volume” does no such thing, and instead allows each and every one of them to unleash their imagination and create difficult or entertaining levels for both themselves and others to conquer.
The game will include an online rating system, through which players who create the most interesting levels can see their designs rise to the top for community supported maps. It’s set to keep the game alive and fresh with the uncountable number of possibilities and a plethora of minds that will be working on providing the most intricate and difficult challenges imagined.
Image source: digitalspy.co.uk
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